The Savings Museum Migliore + Servetto Architetti Associati

2012-07-07 00:00
© Migliore
© Migliore & Servetto Architetti Associati
 
© Ravani
© Ravani & Ficarra
 
2012年5月24日是欧洲第一家储蓄博物馆的开幕日,Migliore就是其中之一。
The 24th May, 2012 was the opening date of the first Savings Museum in Europe, of which Migliore & Servetto Architetti Associati studio has developed the permanent exhibition project. The museum is located in the center of Torino, and was made possible thanks to the initiative of Intesa San Paolo. The museum covers a surface of 600 sqm, at via San Francesco d’Assisi 8/A, inside the building that, in 1519, hosted the first city Monte di Pietà (Pawnshop) and is now a unique place in the world for its themes and its exhibition concept able to draw the public towards a complex subject in an innovative and interactive way.
© Ravani
© Ravani & Ficarra
 
有必要组织一次面向不同公众(从儿童到青少年,到成人)的复杂内容的清晰和直接的展览,这导致创造了不同的环境,使参观者能够吸引参观者的注意力,并使他们成为演员/主角。展览结构多样化、灵活且允许,无论是单曲还是团体,要深入到内容和记忆中,建立一条个性化的发现之路,就可以回到,即使是在不同的时间和地点。
The need of organizing a clear and direct exhibition of complex contents addressed to different kinds of public (from kids to teenagers, up to adults), has led to the creation of different environments designed to give the visitors several kinds of experiences and activities able to draw the attention of the visitors and to make them become the actors/protagonists. The exhibition structures are diversified and flexible and allow, both singles and groups, to go deeper into the contents and memorize them, building a personalized path of discovery, one can come back to, even in different times and places.
© Ravani
© Ravani & Ficarra
该博物馆被认为是一个不断发展的动态工具,分为五个主题室,排列如下:
The museum, conceived as an ever-evolving dynamic tool, is divided into five thematic rooms organized as follows:
“知道”-两种不同的速度和阅读水平在两种具体的展览系统中表现出来:在平面墙壁上,短片和单头耳机,邀请参观者直接到房间中心的岛屿,作为一种过境索道,在那里探索历史和它的内容。
“Know” – two different speeds and reading levels expressed in two specific exhibition systems: on the graphic walls, short videos and mono-headsets posts invite the visitors to direct themselves to the islands in the center of the room, as a sort of transit cableway, where exploring history and its contents.
 
“学习”-为了面对主题的复杂性,互动从使用互动图表开始,这些图表采访了“技术先知”,以找到可能的答案。
“Learn” – in order to face the complexity of the themes, the interaction starts from the use of interactive charts that interview the “technological oracles” in order to find the possible answers.
© Ravani
© Ravani & Ficarra
图片和信息的动态景观,分为三个主题区域,以游客的选择和好奇心为指导。
A dynamic landscape of images and information, divided into three thematic areas, guided by the choices and curiosities of the visitors.
 
“告诉”-翻阅历史-文学书籍的书页,空间揭示了虚拟的全尺寸人物,吸引游客在他们的叙述,在一个反射,灯光和互动图像游戏。
“Tell” – flipping through the pages of historical-literary books the space reveals the virtual full size characters that draw the visitors in their narration, in a game of reflections, lights and interactive images.
“梦想”-一个理想的电影剧院首先生,在那里,坐在舒适的声音座位,游客可以观看所选择的选择中的脉动图像显示在180度左右的空间。
“Dream” – an ideal movie theatre first raw where, sitting in comfortable sound seats, the visitors can watch the chosen selection among the pulsing images shown around the space at 180 degrees.
 
“实验”-一个经验实验室,将应用程序和游戏软件的潜力与物理工具和交互对象联系起来,以测试自己的知识和管理技能。
“Experiment” – an experience lab that associates the potential of applications and games software to physical tools and interactive objects to test one’s own knowledge and managing skills.
 
 
 
 
 
 
 
 
 
 

                    

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